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using System.Collections;using System.Collections.Generic;using UnityEngine;public class test : MonoBehaviour { // Use this for initialization void Start() {} // Update is called once per frame void Update() { Vector3 pos = Camera.main.WorldToScreenPoint(transform.position); Vector3 dir = Input.mousePosition - pos; float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.AngleAxis(angle, -Vector3.up); }}
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