博客
关于我
[Unity]旋转
阅读量:473 次
发布时间:2019-03-06

本文共 443 字,大约阅读时间需要 1 分钟。

using System.Collections;using System.Collections.Generic;using UnityEngine;public class test : MonoBehaviour {	// Use this for initialization	void Start() {}	// Update is called once per frame	void Update() {		Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);		Vector3 dir = Input.mousePosition - pos;		float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;		transform.rotation = Quaternion.AngleAxis(angle, -Vector3.up);	}}

转载地址:http://wpudz.baihongyu.com/

你可能感兴趣的文章
opencv24-直方图比较
查看>>
opencv25-直方图反向投影
查看>>
opencv26-模板匹配
查看>>
opencv27-轮廓发现
查看>>
opencv28-凸包
查看>>
opencv29-轮廓周围绘制矩形框和圆形框
查看>>
OpenCV3 install tutorial for Mac
查看>>
opencv3-Mat对象
查看>>
opencv30-图像矩
查看>>
opencv32-基于距离变换和分水岭的图像分割
查看>>
opencv4-图像操作
查看>>
opencv5-图像混合
查看>>
opencv6-调整图像亮度和对比度
查看>>
opencv7-绘制形状和文字
查看>>
opencv8-图像模糊
查看>>
opencv9-膨胀和腐蚀
查看>>
OpenCV_ cv2.imshow()
查看>>
opencv_core.dir/objects.a(vs_version.rc.obj)‘ is incompatible with i386:x86-64 output
查看>>
opencv——图像缩放1(resize)
查看>>
opencv——最简单的视频读取
查看>>