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[Unity]旋转
阅读量:473 次
发布时间:2019-03-06

本文共 443 字,大约阅读时间需要 1 分钟。

using System.Collections;using System.Collections.Generic;using UnityEngine;public class test : MonoBehaviour {	// Use this for initialization	void Start() {}	// Update is called once per frame	void Update() {		Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);		Vector3 dir = Input.mousePosition - pos;		float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;		transform.rotation = Quaternion.AngleAxis(angle, -Vector3.up);	}}

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